PVP COIN [ESX]
SAVING DATA IN THE DATABASE:
SAVING DATA IN THE DATABASE:The data will be saved every time the player leaves the server.
SQL:
SQL:CREATE TABLE CodeUnity_PvPCoin (
`Identifier` VARCHAR(255),
`Kill` INTEGER,
`Death` INTEGER,
`Coin` INTEGER,
`Animations` TEXT
);CFG:
CFG:CodeUnity_PvPCoin_Cfg = {}
CodeUnity_PvPCoin_Cfg.Language = 'en'
CodeUnity_PvPCoin_Cfg.Translations = {
['en'] = {
['Title_PvPMenu'] = 'Menu Coin PvP',
['Title_BuyAnimations'] = 'Animation list',
['Title_MyAnimations'] = 'My Animation list',
['Title_Settings_Animation'] = 'Animation: %s',
['Name_Coin'] = 'Code&Unity Coin',
['Menu_Kill'] = 'Kill: %s',
['Menu_Death'] = 'Death: %s',
['Menu_Coin'] = 'Coin: %s',
['Menu_Buy_Animations'] = 'Buy Animations',
['Menu_My_Animations'] = 'Possessed Animation',
['Preview_Anim'] = 'Watch Preview Animation',
['Buy_Anim'] = 'Buy Animation: %s %s',
['No_Animations'] = 'No Animations purchased',
['Owned'] = 'OWNED',
['Animation_Purchased'] = 'You bought the %s animation at: %s %s',
['No_Enough_Coin'] = 'You don\'t have enough Coins, you are missing: %s %s'
}
}
CodeUnity_PvPCoin_Cfg.Keys = {
['Key_Menu'] = 'F5',
['Remove_Photo'] = 'DELETE',
['Cancel_Animation'] = 'X'
}
CodeUnity_PvPCoin_Cfg.Coin = {
Enable_Kill_Coin = true,
Coin_Added_To_Kill = 1,
Coin_Removed_For_Kill = 1
}
CodeUnity_PvPCoin_Cfg.EnableShop_Animations = true
CodeUnity_PvPCoin_Cfg.Animations = {
['Test'] = {
Anim = 'clown_idle_4',
Dict = 'rcm_barry2',
Image = 'https://cdn.discordapp.com/attachments/1139366956936478730/1193444998725767178/image.png?ex=65acbd44&is=659a4844&hm=9a0d02687d358c7af1adb58bacdeafa6bfcb291b63ef6eb8dc87f48d63e7bbad&',
Price = 30,
},
}
CodeUnity_PvPCoin_Cfg.Notify = function (side,notify,src)
if side == 'Client' then
ESX.ShowNotification(notify)
elseif side == 'Server' then
TriggerClientEvent('esx:showNotification', src, notify)
end
endLast updated